PART 1, BACKGROUND AND INITIAL SETUP
Hi again, everyone!
It's been a hot minute! I've been struggling to make this post because I hit some roadblocks during this project, but I wanted to share with you anyway!
Today's topic is actually a question I was asked right as I was starting this blog, and I didn't have a good answer. We're coming up on a whole year of MURO, and I finally decided to answer by doing a project! The question is, where do I get the inspiration for my character designs?
Now, I could go down the list and name every single thing that's ever inspired me, but that'd be a long and exhausting read! To put it simply, I incorporate elements of things I enjoyed growing up with into my designs. If I like freckles? I make my characters have freckles. Do I like street fashion? I make my characters wear street fashion. You can always adjust the design later if you find something that worked at the beginning stops feeling right, so I'm very fast and loose with my work.
I wanted this project to be remaking a character from one of my inspiration sources in my style!
As a kid, I enjoyed a game series called the Touhou Project created by Team Shanghai Alice (formerly ZUN Soft). The team's sole member is ZUN. Most games from the Touhou Project (34 in total at time of writing) shoot 'em up style game where girls throw magic at each other, with a massive cast of characters where the majority literally eat humans for breakfast.
"Now, MURO, what do you mean they eat people? I thought you said you were a kid when you played this!" I hear you say. Well, I'll tell you! I was a weird kid. But also, most of the girls are anthropomorphized yōkai, which is a term that tends to be localized as 'demons' but means something closer to a supernatural entity or spirit. Anthropomorphized means that something that isn't human has been given human form or characteristics.
The reason I hesitate to label yōkai as 'demons' is because while some
yōkai are very demon-like and actively malicious towards humans, others
are very easy to trick or even beneficial to humans in their mythology.
Demon, meanwhile, has a purely negative connotation. When you think
demon, you tend to think actively hostile and malicious. From all the
media I've seen, less dangerous yōkai tend to be treated like wild
animals to ward off and avoid rather than an evil presence to be purged. No humans are ever depicted being harmed by yōkai in Touhou Project! Instead, they have battles using magic.
| Nitori Kawashiro, as depicted in 妖精大戦争 ~ 東方三月精 (Great Fairy Wars ~ Three Fairies) |
Here's an example of an anthropomorphized character! Nitori Kawashiro is meant to be a kappa, a type of yōkai that looks like a human-sized turtle with a bowl built into its head. Meanwhile, Nitori is dressed very classically for a character created by ZUN. Big hat, a poofy skirt, and not a single scale in sight. Kappa in this universe are depicted similarly to how fantasy goblins are often portrayed: opportunistic, industrious, and eager to turn a profit. Touhou Project makes these little departures from the folklore to create a functioning society of yōkai, humans, and magic in a sealed barrier known as Gensokyo (literally, "Land of Illusion").
It's a very successful franchise, as well! I was an active Touhou fan growing up. It began in 1997 when ZUN created the first two games of the series, Highly Responsive to Prayers and Story of Eastern Wonderland.
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| Image from video titled "Touhou 6 - The Embodiment of Scarlet Devil - No Bombs Lunatic 1cc" by Jaimers. |
Here's a screenshot of a person playing my favorite Touhou game, 東方紅魔郷 〜 The Embodiment of Scarlet Devil (2002). The series is known for being punishingly difficult, to the point where if you play on Easy mode, the characters will point it out. In some games, you aren't able to get the real ending of the game unless you finish it on Normal mode or higher difficulty. Despite this, the gameplay feels rewarding and not unfair. Part of the fun, at least for me, is getting introduced to new characters at each stage. They're introduced from the weakest to the strongest, so you learn the power hierarchy in each area (Gensokyo is a BIG place, and most games take place in different regions) as you play the game.
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| Alice Margatroid, as depicted in Scarlet Weather Rhapsody. |
THE ACTUAL PROJECT
The term "magician" in this setting is used to refer to either what a person is or what they do. A person studying magic can be a magician, but there's also a subspecies of yōkai similar to humans called magicians. For example, there are two other magicians with whom Alice frequently interacts. One is a human studying magic, Marisa Kirisame, and the other is a natural-born yōkai magician, Patchouli Knowledge. Alice and Patchouli's bodies are powered by magic and will never age, while Marisa is a normal human.
It's a neat piece of world-building that I particularly like, because it makes Alice much more mysterious. What was Alice like when she was human? How did she become a yōkai? How much did it change her life? She's not as bombastic as the other characters, but she definitely has a place on my favorites list.
"You might imagine magicians as being indoor-type people; in Alice's case, you'd be right. She spends most of her time alone, and the forest is a good place for that. The forest is quite humid, however, and her dolls will become damaged without her constant care. Because of this, she's currently planning to make a doll that will automatically take care of other dolls." - Alice's description from Imperishable Night
To begin, I eyeball some colors from Alice's portrait up there! I'm a bit off, but she's a very pale mix of red, yellow, and blue. It reminds me of Easter too much. What if we make it a bit darker?
For this project, I'm going to use Crashsune's low-poly reference character sheet as a base to build my model! I plan to draw my design onto the sheet and then create a 3D model of Alice. This first post is already really long, so I'll draft my design for now!
I start by giving Alice a fitting unimpressed expression. In terms of personality, she's a loner who's depicted as having a somewhat bad attitude. She lives alone in the Forest of Magic with her dolls, where she hones her crafts. If I were a magician, I think I'd be a lot like Alice.
If you're wondering why the side view is in a tank top and shorts, it's because I want to make sure she has a fully functioning body before I slap clothes on top of it. I'm deviating from our reference photo, but that's part of artistic license. You can keep a character recognizable without perfectly matching the original. If I were to explain it, I'd say it's more about having an eye for what makes a character that character and how abstract you can go with it.
Here's an example! What does this image make you think of?
What about this image? What character does this icon represent?
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| Images are sourced from Disneyclips.com! |





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